![]() If a dweller is dragged into a room while an incident is occurring, they will run back to their previous location or role once the incident is over. After three hours from a Vault dweller's birth, they will become an adult and thus be assignable. Children, however, cannot be moved to any room and will aimlessly walk around the Vault and interact with the other residents. The speed at which they gain this is determined by the size of the room, the number and level of other dwellers in with them, and how often the room is rushed successfully. The stats which are not applicable to that room are not taken into account, so if two dwellers in a power plant have the same strength, but one has higher agility, which one gets replaced is randomly chosen as their agility is irrelevant.Ī dweller dragged into crafting or production room will gain levels as they produce the appropriate resource. For instance, if a dweller on coffee break is dragged into a 2-room power plant that already has 4 dwellers in it, the dweller with the lowest Strength score (including outfit boost) will leave and will go on a coffee break. If a dweller is dragged into a room that is already full, they will take the place of the person there with the lowest (random if many) applicable SPECIAL statistic. A dweller dragged into a training room will begin training in that SPECIAL ability. When a dweller is dragged into a room, they will commence whichever activity is appropriate for that room: for instance, a dweller dragged into a power plant will activate its power-producing abilities. If they are removed, any resources they may have collected on their travels are lost, although if they had a pet, it will return without them. Dwellers who die while exploring may be resurrected (unless playing in survival mode) or have their bodies removed.Leaving a dead body inside the Vault lowers the happiness of any nearby living dwellers. Dwellers who die inside the Vault may be resurrected (unless playing in survival mode) or the bodies may be removed.Death can happen inside the Vault during incidents or outside the Vault by running out of stimpaks while exploring or getting killed on a quest. Players can reduce the number of dwellers by death or expulsion. If the player's Vault has no room for a new dweller (either because insufficient living rooms have been built, or the Vault has a maximum of 200 dwellers), pregnant women will not give birth and new arrivals will not enter the Vault.ĭwellers that have been sent out to explore the wasteland still count against the total capacity of the Vault. Certain quests can have a recruitable, sometimes legendary, dweller.They also may come with rare weapons and/or outfits. These survivors are rare dwellers and will have increased stats. This survivor will run to the Vault door when collecting the dweller that found them. The dweller will invite the survivor to the Vault. Sometimes when exploring this discovered location, dwellers will meet survivors. ![]() Once the Overseer's office is built, dwellers exploring the wasteland can discover locations.Obtaining a Legendary dweller or rare Vault dweller from a lunchbox. ![]()
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